| Order | System | Role | Player use |
|---|---|---|---|
| 1 | Receiver | Reads incoming fire mission orders and intel messages. | Start here: the receiver tells you what target to solve for, what clues you have, and when new threats appear. |
| 2 | Tactical Map | Turns bearings, distances, grids, and scout reports into a firing solution. | Mark observer reports, triangulate targets, and read range/bearing from Iron Nest to the selected point. |
| 3 | Ballistic Calculator | Converts target range and shell type into elevation and powder charge choices. | Enter shell, range, and charge data before moving to the loader and elevation station. |
| 4 | Loader | Selects and loads shell type plus powder charges. | Pick the shell, add the powder charges from the calculator, and ram the load before aiming. |
| 5 | Rotator | Sets turret bearing. | Rotate Iron Nest to the bearing from your map solution. |
| 6 | Elevator | Sets gun elevation. | Set the elevation produced by the calculator for the chosen shell and charge. |
| 7 | Trigger | Fires once the gun is loaded, armed, rotated, and elevated. | Use only after the solution is checked; in counter-battery missions, the first impact can start the timer. |
| 8 | Requisition Console | Spends requisition points on shells, powder, movement, spotters, and scouting cards. | Buy the card that solves the current bottleneck: ammunition, intel, movement, or extra firepower. |
IRON NEST: Heavy Turret Simulator
Turret Systems
The IRON NEST stations used to read orders, solve shots, load shells, aim, and fire.