Ballistic Calculator
Role
Converts target range and shell type into elevation and powder charge choices.
How to use it
Enter shell, range, and charge data before moving to the loader and elevation station.
Quick facts
- Step
- 3
- System role
- Converts target range and shell type into elevation and powder charge choices.
Elevator
Role
The Elevator sets the gun's vertical angle. It turns the range result from your firing solution into the elevation used for the shot, so it is tied directly to the selected shell type and powder charges.
How to use it
Set the elevation produced by the calculator for the chosen shell and charge. Recheck the value any time the Loader changes powder charges, because the same bearing can require a different elevation when the charge count or shell behavior changes.
Operating checklist
Confirm the Loader first, set the Elevator second, and use the Rotator to keep the bearing aligned. If shots are consistently short or long while the bearing is correct, treat the Elevator, shell choice, and powder charges as the first things to audit.
Quick facts
- Step
- 6
- System role
- Sets gun elevation.
Loader
Role
The Loader selects the shell type and powder charges for the next shot. It is the station that turns the firing plan into ammunition, so every elevation value should be checked against what is actually loaded.
How to use it
Pick the shell, add the powder charges from the calculator, and ram the load before aiming. Do not treat the Loader as a background step: if you change shell type or charge count after aiming, return to the Elevator and confirm the new vertical solution.
Operating checklist
Choose the shell for the target, match the powder charges to the range calculation, ram the load, then set bearing and elevation. Loader mistakes usually show up as shots that land at the right direction but the wrong distance.
Quick facts
- Step
- 4
- System role
- Selects and loads shell type plus powder charges.
Receiver
Role
Reads incoming fire mission orders and intel messages.
How to use it
Start here: the receiver tells you what target to solve for, what clues you have, and when new threats appear.
Quick facts
- Step
- 1
- System role
- Reads incoming fire mission orders and intel messages.
Requisition Console
Role
Spends requisition points on shells, powder, movement, spotters, and scouting cards.
How to use it
Buy the card that solves the current bottleneck: ammunition, intel, movement, or extra firepower.
Quick facts
- Step
- 8
- System role
- Spends requisition points on shells, powder, movement, spotters, and scouting cards.
Rotator
Role
The Rotator sets turret bearing: the horizontal direction Iron Nest is facing before a shot. Use it after reading the operational map and before final elevation checks, because a correct shell and powder setup will still miss if the turret is not pointing at the computed bearing.
How to use it
Rotate Iron Nest to the bearing from your map solution, then pause long enough to confirm the target marker, mission objective, and shell plan still match. If the target changes, a counter-battery marker appears, or the mission asks for a different reference point, redo the bearing step instead of only adjusting elevation.
Operating checklist
Check the map bearing, set the Rotator, confirm the Loader has the intended shell and powder charges, then use the Elevator for vertical aim. The Rotator is the station to revisit when shots are consistently landing left or right of the intended marker.
Quick facts
- Step
- 5
- System role
- Sets turret bearing.
Tactical Map
Role
Turns bearings, distances, grids, and scout reports into a firing solution.
How to use it
Mark observer reports, triangulate targets, and read range/bearing from Iron Nest to the selected point.
Quick facts
- Step
- 2
- System role
- Turns bearings, distances, grids, and scout reports into a firing solution.
Trigger
Role
Fires once the gun is loaded, armed, rotated, and elevated.
How to use it
Use only after the solution is checked; in counter-battery missions, the first impact can start the timer.
Quick facts
- Step
- 7
- System role
- Fires once the gun is loaded, armed, rotated, and elevated.