INIRON NEST Wiki

IRON NEST: Heavy Turret Simulator

Turret Systems

Every IRON NEST station and system, with its role, operating steps, and related firing workflow.

Ballistic Calculator

Role

Converts target range and shell type into elevation and powder charge choices.

How to use it

Enter shell, range, and charge data before moving to the loader and elevation station.

Quick facts

Step
3
System role
Converts target range and shell type into elevation and powder charge choices.
Elevator

Role

The Elevator sets the gun's vertical angle. It turns the range result from your firing solution into the elevation used for the shot, so it is tied directly to the selected shell type and powder charges.

How to use it

Set the elevation produced by the calculator for the chosen shell and charge. Recheck the value any time the Loader changes powder charges, because the same bearing can require a different elevation when the charge count or shell behavior changes.

Operating checklist

Confirm the Loader first, set the Elevator second, and use the Rotator to keep the bearing aligned. If shots are consistently short or long while the bearing is correct, treat the Elevator, shell choice, and powder charges as the first things to audit.

Quick facts

Step
6
System role
Sets gun elevation.
Loader

Role

The Loader selects the shell type and powder charges for the next shot. It is the station that turns the firing plan into ammunition, so every elevation value should be checked against what is actually loaded.

How to use it

Pick the shell, add the powder charges from the calculator, and ram the load before aiming. Do not treat the Loader as a background step: if you change shell type or charge count after aiming, return to the Elevator and confirm the new vertical solution.

Operating checklist

Choose the shell for the target, match the powder charges to the range calculation, ram the load, then set bearing and elevation. Loader mistakes usually show up as shots that land at the right direction but the wrong distance.

Quick facts

Step
4
System role
Selects and loads shell type plus powder charges.
Receiver

Role

Reads incoming fire mission orders and intel messages.

How to use it

Start here: the receiver tells you what target to solve for, what clues you have, and when new threats appear.

Quick facts

Step
1
System role
Reads incoming fire mission orders and intel messages.
Requisition Console

Role

Spends requisition points on shells, powder, movement, spotters, and scouting cards.

How to use it

Buy the card that solves the current bottleneck: ammunition, intel, movement, or extra firepower.

Quick facts

Step
8
System role
Spends requisition points on shells, powder, movement, spotters, and scouting cards.
Rotator

Role

The Rotator sets turret bearing: the horizontal direction Iron Nest is facing before a shot. Use it after reading the operational map and before final elevation checks, because a correct shell and powder setup will still miss if the turret is not pointing at the computed bearing.

How to use it

Rotate Iron Nest to the bearing from your map solution, then pause long enough to confirm the target marker, mission objective, and shell plan still match. If the target changes, a counter-battery marker appears, or the mission asks for a different reference point, redo the bearing step instead of only adjusting elevation.

Operating checklist

Check the map bearing, set the Rotator, confirm the Loader has the intended shell and powder charges, then use the Elevator for vertical aim. The Rotator is the station to revisit when shots are consistently landing left or right of the intended marker.

Quick facts

Step
5
System role
Sets turret bearing.
Tactical Map

Role

Turns bearings, distances, grids, and scout reports into a firing solution.

How to use it

Mark observer reports, triangulate targets, and read range/bearing from Iron Nest to the selected point.

Quick facts

Step
2
System role
Turns bearings, distances, grids, and scout reports into a firing solution.
Trigger

Role

Fires once the gun is loaded, armed, rotated, and elevated.

How to use it

Use only after the solution is checked; in counter-battery missions, the first impact can start the timer.

Quick facts

Step
7
System role
Fires once the gun is loaded, armed, rotated, and elevated.