INIRON NEST Wiki

IRON NEST: Heavy Turret Simulator

Requisition Cards

Active IRON NEST demo requisition cards with costs, effects, and mission availability.

Requisition cards are the between-shot tools you buy from the console. They solve four common bottlenecks: ammunition, powder, target location, and counter-battery position pressure.

CardCostTypeEffect
Move DirectionMove Direction3MovementMoves Iron Nest by a selected bearing and distance.
Emergency MoveEmergency Move35MovementImmediately repositions Iron Nest, pauses counter-battery pressure, and adds 120 seconds.
Forward ObserverForward Observer1ObserverAdds observer intel, usually a bearing or distance report to help locate the nearest enemy.
Position ReportPosition Report2ObserverReports Iron Nest's own position so you can plot bearings and distances from the turret on the tactical map.
Powder ChargesPowder Charges4PowderAdds 20 powder charges for the loader.
Scout PlaneScout Plane20ReconRequests an aerial flyover report for the selected location.
SMK ShellSMK Shell1ShellGet 1 white phosphorus smoke shell.
STAR ShellSTAR Shell1ShellGet 1 illumination star shell.
AP ShellAP Shell3ShellGet 1 hardened bunker-piercing small burst shell.
HE ShellHE Shell3ShellGet 1 high-explosive fragmentation shell.
HCHE ShellHCHE Shell5ShellGet 1 high-capacity bursting charge shell.