INIRON NEST Wiki

IRON NEST: Heavy Turret Simulator

Requisition Cards

Every active IRON NEST requisition card, cost, effect, behavior, buying priority, and mission in one reference.

AP Shell

Effect

Get 1 hardened bunker-piercing small burst shell.

Behavior

  1. Adds one ShellDefinition AP shell to the chosen shell slot.
  2. Prompts for card input: ShellSlot.

When to buy

Buy it when the next target matches that shell's job and you have a free shell slot.

Mission availability

Liberation, Counter-Battery, Uncontested Engagement, Counter Battery Challenge

Requirements

  • Requires an open shell slot.

Quick facts

AP Shell

Get 1 hardened bunker-piercing small burst shell

Type
Shell
Cost
3
Effect
Get 1 hardened bunker-piercing small burst shell.
Missions
4
Emergency Move

Effect

Immediately repositions Iron Nest, pauses counter-battery pressure, and adds 120 seconds.

Behavior

  1. Starts the card action.
  2. Moves Iron Nest; 2-4 km, in Allied zone.
  3. !! EMERGENCY REPOSITIONING!! Iron Nest Repositioning from the marked grid to UNKNOWN LOCATION...
  4. Pauses the active timer during the card action.
  5. Due to your unpredictable repositioning hostile fire directors must recompute your location. +120s to counter battery timer.
  6. Iron Nest new location somewhere within the marked region...
  7. Waits 5 seconds.
  8. Adds 120 seconds to the active timer.
  9. Waits 99999 seconds.

When to buy

Save it for counter-battery pressure or a bad turret position.

Mission availability

Counter Battery Challenge

Quick facts

Emergency Move

Immediately reposition to an unknown location, pause CBT and adds 120 seconds

Type
Movement
Cost
35
Effect
Immediately repositions Iron Nest, pauses counter-battery pressure, and adds 120 seconds.
Missions
1
Forward Observer

Effect

Adds observer intel, usually a bearing or distance report to help locate the nearest enemy.

Behavior

  1. Prompts for card input: Coordinate.
  2. Spawns 1 map entity: FO.
  3. the marked point Eyes on the marked point: the reported bearing From the marked grid...
  4. the marked point Audio report on the marked point: the reported distance From the marked grid...
  5. Chooses one of the graph's random branches.

When to buy

Buy when a bearing or distance report will solve a target faster than firing test shots.

Mission availability

Uncontested Engagement, Counter Battery Challenge

Quick facts

Forward Observer

Forward Observer (FO) gives intel to nearest enemy.

Type
Observer
Cost
1
Effect
Adds observer intel, usually a bearing or distance report to help locate the nearest enemy.
Missions
2
HCHE Shell

Effect

Get 1 high-capacity bursting charge shell.

Behavior

  1. Adds one ShellDefinition HCHE shell to the chosen shell slot.
  2. Prompts for card input: ShellSlot.

When to buy

Buy it when the next target matches that shell's job and you have a free shell slot.

Mission availability

Uncontested Engagement, Counter Battery Challenge

Requirements

  • Requires an open shell slot.

Quick facts

HCHE Shell

Get 1 high-capacity bursting charge shell

Type
Shell
Cost
5
Effect
Get 1 high-capacity bursting charge shell.
Missions
2
HE Shell

Effect

Get 1 high-explosive fragmentation shell.

Behavior

  1. Adds one ShellDefinition HE shell to the chosen shell slot.
  2. Prompts for card input: ShellSlot.

When to buy

Buy it when the next target matches that shell's job and you have a free shell slot.

Mission availability

Fire & Light, Liberation, Counter-Battery, Uncontested Engagement, Counter Battery Challenge

Requirements

  • Requires an open shell slot.

Quick facts

HE Shell

Get 1 high-explosive fragmentation shell

Type
Shell
Cost
3
Effect
Get 1 high-explosive fragmentation shell.
Missions
5
Move Direction

Effect

Moves Iron Nest by a selected bearing and distance.

Behavior

  1. Prompts for card input: Bearing, Distance.
  2. Moves Iron Nest; uses entered bearing and distance.
  3. High Command approves Iron Nest repositioning from the marked grid Moving: Bearing the reported bearing° Distance [DISTANCE ]...
  4. Iron Nest new location somewhere within the marked region...
  5. COWARD! Returning Iron Nest To Battlefield.

When to buy

Buy when repositioning creates a cleaner range or bearing solution.

Mission availability

Uncontested Engagement, Counter Battery Challenge

Quick facts

Move Direction

Move the Iron Nest a set distance in a specific direction.

Type
Movement
Cost
3
Effect
Moves Iron Nest by a selected bearing and distance.
Missions
2
Position Report

Effect

Reports Iron Nest's own position so you can plot bearings and distances from the turret on the tactical map.

Behavior

  1. Prompts for card input: Coordinate.
  2. Spawns 1 map entity: Convoy.
  3. the marked point Eyes on Iron Nest:: You're kind of hard to miss the reported bearing From the marked grid...
  4. Chooses one of the graph's random branches.
  5. Tachometer shows me at the reported distance from Iron Nest:: the marked point current location: the marked grid...

When to buy

Buy when you need to confirm Iron Nest's own map position before solving bearings and distances.

Mission availability

Uncontested Engagement, Counter Battery Challenge

Quick facts

Position Report

Reports Iron Nest's current position for map plotting.

Type
Observer
Cost
2
Effect
Reports Iron Nest's own position so you can plot bearings and distances from the turret on the tactical map.
Missions
2
Powder Charges

Effect

Adds 20 powder charges for the loader.

Behavior

  1. Starts the card action.
  2. Adds 20 powder charges.

When to buy

Buy before you run out of powder charges or before a long-range shot chain.

Mission availability

Liberation, Counter-Battery, Uncontested Engagement, Counter Battery Challenge

Quick facts

Powder Charges

20 Powder Charges

Type
Powder
Cost
4
Effect
Adds 20 powder charges for the loader.
Missions
4
Scout Plane

Effect

Requests an aerial flyover report for the selected location.

Behavior

  1. Prompts for card input: Coordinate, Bearing.
  2. Spawns a scout plane recon pass; around selected coordinate, with fuzzy placement.
  3. GyroScout#1 sending recon photo strip. check map.

When to buy

Buy when the hard part is target position rather than damage.

Mission availability

Liberation, Counter-Battery, Uncontested Engagement, Counter Battery Challenge

Quick facts

Scout Plane

Request Scout Plane Flyover Location

Type
Recon
Cost
20
Effect
Requests an aerial flyover report for the selected location.
Missions
4
SMK Shell

Effect

Get 1 white phosphorus smoke shell.

Behavior

  1. Adds one ShellDefinition Smoke shell to the chosen shell slot.
  2. Prompts for card input: ShellSlot.

When to buy

Buy it when the next target matches that shell's job and you have a free shell slot.

Mission availability

Uncontested Engagement, Counter Battery Challenge

Requirements

  • Requires an open shell slot.

Quick facts

SMK Shell

Get 1 white phosphorus smoke shell

Type
Shell
Cost
1
Effect
Get 1 white phosphorus smoke shell.
Missions
2
STAR Shell

Effect

Get 1 illumination star shell.

Behavior

  1. Adds one ShellDefinition STAR shell to the chosen shell slot.
  2. Prompts for card input: ShellSlot.

When to buy

Buy it when the next target matches that shell's job and you have a free shell slot.

Mission availability

Liberation, Counter-Battery, Uncontested Engagement, Counter Battery Challenge

Requirements

  • Requires an open shell slot.

Quick facts

STAR Shell

Get 1 illumination star shell

Type
Shell
Cost
1
Effect
Get 1 illumination star shell.
Missions
4