AP
Use
Small-burst penetrator for hard or fortified targets.
Stats
| Stat | Value |
|---|---|
| Shell speed | 0.7 |
| Damage | 2 |
| Impact radius | 0.15 |
| Projectiles per shell | 1 |
| Horizontal dispersion | 0 |
| Vertical dispersion | 0 |
| Default powder charge | 3 |
| Maximum powder charges | 6 |
Charge ranges
| Charge | Minimum range | Maximum range |
|---|---|---|
| 1 | 0 | 5 |
| 2 | 0 | 10 |
| 3 | 0 | 15 |
| 4 | 0 | 20 |
| 5 | 0 | 25 |
| 6 | 0 | 30 |
Calculator behavior
The calculator uses AP's charge table directly. Select the powder charge whose maximum range reaches the solved target, then use the calculator's elevation output for that charge.
For this shell, the longest listed range is 30 at charge 6. If a range is just outside a charge band, the calculator can clamp it to the nearest edge; if it is beyond the tolerance, change charge or solve the target again.
Where it appears
Quick facts
Get 1 hardened bunker-piercing small burst shell
- Type
- Shell
- Requisition cost
- 3
- Damage
- 2
- Impact radius
- 0.15
- Max charge
- 6
HCHE
Use
Large burst shell for clustered targets and overpressure.
Stats
| Stat | Value |
|---|---|
| Shell speed | 0.7 |
| Damage | 1 |
| Impact radius | 0.55 |
| Projectiles per shell | 1 |
| Horizontal dispersion | 0 |
| Vertical dispersion | 0 |
| Default powder charge | 3 |
| Maximum powder charges | 6 |
Charge ranges
| Charge | Minimum range | Maximum range |
|---|---|---|
| 1 | 0 | 5 |
| 2 | 0 | 10 |
| 3 | 0 | 15 |
| 4 | 0 | 20 |
| 5 | 0 | 25 |
| 6 | 0 | 30 |
Calculator behavior
The calculator uses HCHE's charge table directly. Select the powder charge whose maximum range reaches the solved target, then use the calculator's elevation output for that charge.
For this shell, the longest listed range is 30 at charge 6. If a range is just outside a charge band, the calculator can clamp it to the nearest edge; if it is beyond the tolerance, change charge or solve the target again.
Where it appears
Calibration Fire, Uncontested Engagement, Counter Battery Challenge
Quick facts
Get 1 high-capacity bursting charge shell
- Type
- Shell
- Requisition cost
- 5
- Damage
- 1
- Impact radius
- 0.55
- Max charge
- 6
HE
Use
Standard fragmentation shell for common enemy targets.
Stats
| Stat | Value |
|---|---|
| Shell speed | 0.7 |
| Damage | 1 |
| Impact radius | 0.25 |
| Projectiles per shell | 1 |
| Horizontal dispersion | 0 |
| Vertical dispersion | 0 |
| Default powder charge | 3 |
| Maximum powder charges | 6 |
Charge ranges
| Charge | Minimum range | Maximum range |
|---|---|---|
| 1 | 0 | 5 |
| 2 | 0 | 10 |
| 3 | 0 | 15 |
| 4 | 0 | 20 |
| 5 | 0 | 25 |
| 6 | 0 | 30 |
Calculator behavior
The calculator uses HE's charge table directly. Select the powder charge whose maximum range reaches the solved target, then use the calculator's elevation output for that charge.
For this shell, the longest listed range is 30 at charge 6. If a range is just outside a charge band, the calculator can clamp it to the nearest edge; if it is beyond the tolerance, change charge or solve the target again.
Where it appears
Calibration Fire, Fire & Light, Liberation, Counter-Battery, Uncontested Engagement, Counter Battery Challenge
Quick facts
Get 1 high-explosive fragmentation shell
- Type
- Shell
- Requisition cost
- 3
- Damage
- 1
- Impact radius
- 0.25
- Max charge
- 6
Smoke
Use
Smoke utility shell for screening or mission-specific effects.
Stats
| Stat | Value |
|---|---|
| Shell speed | 0.7 |
| Damage | 1 |
| Impact radius | 1 |
| Projectiles per shell | 1 |
| Horizontal dispersion | 0 |
| Vertical dispersion | 0 |
| Default powder charge | 3 |
| Maximum powder charges | 6 |
Charge ranges
| Charge | Minimum range | Maximum range |
|---|---|---|
| 1 | 0 | 5 |
| 2 | 0 | 10 |
| 3 | 0 | 15 |
| 4 | 0 | 20 |
| 5 | 0 | 25 |
| 6 | 0 | 30 |
Calculator behavior
The calculator uses Smoke's charge table directly. Select the powder charge whose maximum range reaches the solved target, then use the calculator's elevation output for that charge.
For this shell, the longest listed range is 30 at charge 6. If a range is just outside a charge band, the calculator can clamp it to the nearest edge; if it is beyond the tolerance, change charge or solve the target again.
Where it appears
Quick facts
Get 1 white phosphorus smoke shell
- Type
- Shell
- Requisition cost
- 1
- Damage
- 1
- Impact radius
- 1
- Max charge
- 6
STAR
Use
Illumination shell for missions that need light rather than blast.
Stats
| Stat | Value |
|---|---|
| Shell speed | 0.7 |
| Damage | 0 |
| Impact radius | 0.2 |
| Projectiles per shell | 1 |
| Horizontal dispersion | 0 |
| Vertical dispersion | 0 |
| Default powder charge | 3 |
| Maximum powder charges | 6 |
Charge ranges
| Charge | Minimum range | Maximum range |
|---|---|---|
| 1 | 0 | 5 |
| 2 | 0 | 10 |
| 3 | 0 | 15 |
| 4 | 0 | 20 |
| 5 | 0 | 25 |
| 6 | 0 | 30 |
Calculator behavior
The calculator uses STAR's charge table directly. Select the powder charge whose maximum range reaches the solved target, then use the calculator's elevation output for that charge.
For this shell, the longest listed range is 30 at charge 6. If a range is just outside a charge band, the calculator can clamp it to the nearest edge; if it is beyond the tolerance, change charge or solve the target again.
Where it appears
Fire & Light, Uncontested Engagement, Counter Battery Challenge
Quick facts
Get 1 illumination star shell
- Type
- Shell
- Requisition cost
- 1
- Damage
- 0
- Impact radius
- 0.2
- Max charge
- 6