INIRON NEST Wiki

IRON NEST: Heavy Turret Simulator

Shell and Powder Guide

When to use each active shell and how powder charge ranges shape shot setup.

Shell comparison

ShellDamageRadiusProjectilesDefault chargeMax chargeBest use
APAP20.15136Small-burst penetrator for hard or fortified targets.
HCHEHCHE10.55136Large burst shell for clustered targets and overpressure.
HEHE10.25136Standard fragmentation shell for common enemy targets.
STARSTAR00.2136Illumination shell for missions that need light rather than blast.
SmokeSmoke11136Smoke utility shell for screening or mission-specific effects.

Powder charge ranges

Each shell lists charge ranges because the loader and calculator have to agree. For the active demo shells, charges scale range while the shell's damage, radius, projectile count, and dispersion shape the ideal target.

Simple rule

  • HE is the standard answer for infantry and general targets.
  • HCHE is for larger blast coverage when the target group is clustered.
  • AP is for hard targets such as bunkers, caches, or artillery positions.
  • SMK and STAR are utility shells: smoke and illumination, not raw damage picks.