Shell comparison
| Shell | Damage | Radius | Projectiles | Default charge | Max charge | Best use |
|---|---|---|---|---|---|---|
AP | 2 | 0.15 | 1 | 3 | 6 | Small-burst penetrator for hard or fortified targets. |
HCHE | 1 | 0.55 | 1 | 3 | 6 | Large burst shell for clustered targets and overpressure. |
HE | 1 | 0.25 | 1 | 3 | 6 | Standard fragmentation shell for common enemy targets. |
STAR | 0 | 0.2 | 1 | 3 | 6 | Illumination shell for missions that need light rather than blast. |
Smoke | 1 | 1 | 1 | 3 | 6 | Smoke utility shell for screening or mission-specific effects. |
Powder charge ranges
Each shell lists charge ranges because the loader and calculator have to agree. For the active demo shells, charges scale range while the shell's damage, radius, projectile count, and dispersion shape the ideal target.




