IRON NEST is a heavy turret simulation game where the core loop is reading orders, plotting targets on a map, calculating firing solutions, loading shells and powder, aiming the turret, and surviving counter-battery pressure.
This wiki is organized around what players actually look up: the firing protocol, HE, Scout Plane, Calibration Fire, maps, targets, and medals.
Start playing
Learn the seven-station loop and what to check before your first shot.
Fire accurately
Use observer bearings, ranges, and map marks to solve target positions.
Pick shells
Compare HE, HCHE, AP, SMK, and STAR shells with powder charge ranges.
Spend requisition
Choose when to buy shells, powder, scout planes, observers, or movement cards.
Clear missions
Mission-by-mission objectives, resources, targets, and medal priorities.
Survive CBT
Understand when counter-battery starts and how to extend or escape the timer.
Controls
Keyboard, mouse, and gamepad bindings for turret operation.
Field reports
High Command messages, mission text, and Castile Herald newspaper items.
Quick Reference
| Section | Pages | Why players use it |
|---|---|---|
| Shells | 5 | Stats, charge ranges, damage profile, and related requisitions. |
| Requisition Cards | 11 | Costs, effects, when to buy, and mission availability. |
| Missions | 6 | Starting resources, targets, cards, maps, medals, and walkthroughs. |
| Maps | 12 | Actual operational maps and topography images from the demo. |
| Targets | 41 | Map icons, sides, target types, and mission appearances. |
| Medals | 16 | Medal hints and bronze/silver/gold thresholds. |
| Controls | 15 | Main keyboard, mouse, and gamepad controls. |
| Leaderboards | 6 | Challenge scoring events and point values. |
| Field Reports | 111 | Mission messages, newspaper items, and article/event pools. |
| Mission Modifiers | 18 | Aerial intel precision, counter-battery, enemy artillery, and tutorial modifiers. |
| Unavailable Ordnance | 10 | Shells and cards listed by the demo but not active as normal requisition choices. |