Walkthrough
Enemy forces have been caught mid-resupply in an exposed position. No counter-battery threat has been identified in the sector. High Command has authorised engagement at Iron Nest's discretion.
Objectives
- Destroy the exposed hostile sector while there is no counter-battery threat.
- Use AP against underground or armored supply caches.
- Spend requisition on efficient cleanup rather than emergency survival.
Practical route
- No counter-battery threat means you can spend more time solving clean shots.
- Caches are valuable targets because the mission text says their destruction yields requisition.
- The June 30, 2026 demo patch specifically mentions improved progressive frame degradation for extended Uncontested Front operations, so update before troubleshooting long-run performance on this mission family.
Start by plotting the mission map, then prioritize Ammunition Cache, Armor Mechanized, Field Artillery, Field Artillery Observer, Infantry.
Starting resources
| Resource | Amount |
|---|---|
| Requisition points | 100 |
| Powder charges | 100 |
Targets and map markers
| Marker | Side | Count | Zone |
|---|---|---|---|
Enemy Ammunition Cache | Enemy | 8 | Enemy |
Enemy Armor Mechanized | Enemy | 7 | Enemy |
Enemy Field Artillery | Enemy | 1 | Enemy |
Enemy Field Artillery Observer | Enemy | 3 | Enemy |
Enemy Infantry | Enemy | 12 | Enemy |
Enemy Infantry | Enemy | 6 | Front Line |
Friendly Armor Mechanized | Friendly | 6 | Allied |
Friendly Hospital | Friendly | 3 | Allied |
Friendly Infantry | Friendly | 5 | Allied |
Friendly Infantry | Friendly | 8 | Front Line |
Friendly Reconnaissance | Friendly | 3 | Allied |
Reference Point A | Neutral | 1 | Enemy |
Requisition cards
| Card | Cost | Type | Effect |
|---|---|---|---|
AP Shell | 3 | Shell | Get 1 hardened bunker-piercing small burst shell. |
HCHE Shell | 5 | Shell | Get 1 high-capacity bursting charge shell. |
HE Shell | 3 | Shell | Get 1 high-explosive fragmentation shell. |
SMK Shell | 1 | Shell | Get 1 white phosphorus smoke shell. |
STAR Shell | 1 | Shell | Get 1 illumination star shell. |
Scout Plane | 20 | Recon | Requests an aerial flyover report for the selected location. |
Forward Observer | 1 | Observer | Adds observer intel, usually a bearing or distance report to help locate the nearest enemy. |
Move Direction | 3 | Movement | Moves Iron Nest by a selected bearing and distance. |
Powder Charges | 4 | Powder | Adds 20 powder charges for the loader. |
Position Report | 2 | Observer | Reports Iron Nest's own position so you can plot bearings and distances from the turret on the tactical map. |
Medals
| Medal | Hint |
|---|---|
| Ordnance Efficiency Cross | Achieved a high kills-per-shot ratio across a minimum of 20 enemy kills. |
| Unrelenting Volley Medal | Sustained a long chain of consecutive kills without breaking the streak. |
| Quartermaster's Distinction | Requisitioned and deployed a substantial volume of assets over the course of the mission. |
| Single Impact Star | Destroyed multiple enemies with a single shell impact. |





















