INIRON NEST Wiki

IRON NEST: Heavy Turret Simulator

Counter Battery Challenge

Counter Battery Challenge mission walkthrough, resources, targets, maps, and medals for IRON NEST.

Walkthrough

Three enemy columns converge on the river crossing. Counter-battery fire commences with the first shot, High Command requires maximum kills before the position is silenced.

Objectives

  • Destroy as many hostile units as possible before counter-battery pressure ends the mission.
  • Prioritize underground Fire Direction Centers with AP because they control enemy counter-battery coordination.
  • Use Emergency Move and intel cards only when they buy enough time or accuracy to keep the run alive.

Practical route

  • AP is the key shell for Fire Direction Centers and supply caches.
  • This is a pressure mission: favor quick confirmed shots over perfect but slow plotting.

Start by plotting the mission map, then prioritize Ammunition Cache, Armor Mechanized, Field Artillery, Fire Direction Center, Infantry. Counter-battery timer: Starts at 10:00 when triggered. Counter-battery time extension: Can add 30 seconds from mission progress. Set up the next shot before the first impact when possible.

Starting resources

ResourceAmount
Requisition points100
Powder charges40
Counter-battery timerStarts at 10:00 when triggered
Counter-battery time extensionCan add 30 seconds from mission progress

Targets and map markers

MarkerSideCountZone
Enemy Ammunition CacheEnemy Ammunition CacheEnemy2Enemy
Enemy Armor MechanizedEnemy Armor MechanizedEnemy5Enemy
Enemy Field ArtilleryEnemy Field ArtilleryEnemy4Enemy
Enemy Fire Direction CenterEnemy Fire Direction CenterEnemy3Enemy
Enemy InfantryEnemy InfantryEnemy10Front Line
Friendly Armor MechanizedFriendly Armor MechanizedFriendly3Enemy
Friendly HospitalFriendly HospitalFriendly2Allied
Friendly InfantryFriendly InfantryFriendly8Front Line
Friendly ReconnaissanceFriendly ReconnaissanceFriendly3Allied
Reference Point AReference Point ANeutral1Enemy

Requisition cards

CardCostTypeEffect
AP ShellAP Shell3ShellGet 1 hardened bunker-piercing small burst shell.
HCHE ShellHCHE Shell5ShellGet 1 high-capacity bursting charge shell.
HE ShellHE Shell3ShellGet 1 high-explosive fragmentation shell.
SMK ShellSMK Shell1ShellGet 1 white phosphorus smoke shell.
STAR ShellSTAR Shell1ShellGet 1 illumination star shell.
Scout PlaneScout Plane20ReconRequests an aerial flyover report for the selected location.
Forward ObserverForward Observer1ObserverAdds observer intel, usually a bearing or distance report to help locate the nearest enemy.
Move DirectionMove Direction3MovementMoves Iron Nest by a selected bearing and distance.
Powder ChargesPowder Charges4PowderAdds 20 powder charges for the loader.
Emergency MoveEmergency Move35MovementImmediately repositions Iron Nest, pauses counter-battery pressure, and adds 120 seconds.
Position ReportPosition Report2ObserverReports Iron Nest's own position so you can plot bearings and distances from the turret on the tactical map.

Medals

MedalHint
Unaided Fire DistinctionDestroyed a significant number of targets without requisitioning any aerial reconnaissance.
Rapid Engagement MedalFired the first shot swiftly after receiving orders and destroyed a significant number of targets.
Ordnance Efficiency CrossAchieved a high kills-per-shot ratio across a minimum of 20 enemy kills.
Unrelenting Volley MedalSustained a long chain of consecutive kills without breaking the streak.

Map