Walkthrough
Three enemy columns converge on the river crossing. Counter-battery fire commences with the first shot, High Command requires maximum kills before the position is silenced.
Objectives
- Destroy as many hostile units as possible before counter-battery pressure ends the mission.
- Prioritize underground Fire Direction Centers with AP because they control enemy counter-battery coordination.
- Use Emergency Move and intel cards only when they buy enough time or accuracy to keep the run alive.
Practical route
- AP is the key shell for Fire Direction Centers and supply caches.
- This is a pressure mission: favor quick confirmed shots over perfect but slow plotting.
Start by plotting the mission map, then prioritize Ammunition Cache, Armor Mechanized, Field Artillery, Fire Direction Center, Infantry. Counter-battery timer: Starts at 10:00 when triggered. Counter-battery time extension: Can add 30 seconds from mission progress. Set up the next shot before the first impact when possible.
Starting resources
| Resource | Amount |
|---|
| Requisition points | 100 |
| Powder charges | 40 |
| Counter-battery timer | Starts at 10:00 when triggered |
| Counter-battery time extension | Can add 30 seconds from mission progress |
Requisition cards
| Card | Cost | Type | Effect |
|---|
AP Shell | 3 | Shell | Get 1 hardened bunker-piercing small burst shell. |
HCHE Shell | 5 | Shell | Get 1 high-capacity bursting charge shell. |
HE Shell | 3 | Shell | Get 1 high-explosive fragmentation shell. |
SMK Shell | 1 | Shell | Get 1 white phosphorus smoke shell. |
STAR Shell | 1 | Shell | Get 1 illumination star shell. |
Scout Plane | 20 | Recon | Requests an aerial flyover report for the selected location. |
Forward Observer | 1 | Observer | Adds observer intel, usually a bearing or distance report to help locate the nearest enemy. |
Move Direction | 3 | Movement | Moves Iron Nest by a selected bearing and distance. |
Powder Charges | 4 | Powder | Adds 20 powder charges for the loader. |
Emergency Move | 35 | Movement | Immediately repositions Iron Nest, pauses counter-battery pressure, and adds 120 seconds. |
Position Report | 2 | Observer | Reports Iron Nest's own position so you can plot bearings and distances from the turret on the tactical map. |