Summary
Challenge score increases from enemy-destroyed events. Higher-star enemies award more points. The demo exposes two modes: Challenge and Chill.
Scoring events
| Event | Details | Points |
|---|---|---|
| Enemy Destroyed | 0 Star | 1 |
| Enemy Destroyed | 1 Star | 2 |
| Enemy Destroyed | 2 Star | 3 |
| Enemy Destroyed | 3 Star | 4 |
| Enemy Destroyed | 4 Star | 5 |
| Enemy Destroyed | 5 Star | 6 |
How to use this
In challenge runs, prioritize high-star enemies when they are within reach, but do not waste a long setup on a high-value target if counter-battery pressure will end the run first. A lower-star target you can hit now is often better than a perfect high-star shot that arrives too late.